Notes
Slide Show
Outline
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Kevin Roebuck
Community Manager, Immersion SIG
Global Education & Research
Sun Microsystems, Inc.
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Motivation
  • Sun's workforce has reached
    a tipping point
    • On any given day, over 50%
      of employees are remote
      (even more on Fridays!)
    • Everyone works remote, even in the office
    • Social Interaction
    • Remote Management
    • Brainstorming
  • Challenge
    • Maintaining culture of innovation
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Why a Virtual World?
  • Truly informal conversations
    • Multiple, simultaneous
    • Divide and converge
    • Spontaneous = social
  • Space provides context
    • Arrangement of space and
       type and position of objects impart social cues
  • 3D natural for sharing
  • Potential for providing back-channel cues
  • As a place to do real work
  • High emotional and social bandwidth
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Video: MPK20
http://research.sun.com/projects/mc/video/MPK20-oct2007.mov
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Video: Telephone Cell
http://research.sun.com/projects/mc/video/WonderlandPhone.mov
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What is Project Wonderland ?

Project Wonderland is a toolkit for creating collaborative 3-D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, and can share live applications such as web browsers, open office documents, applications and games
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Major Features
  • High-fidelity, immersive audio
  • Application sharing in 3D world
  • Scalable game server infrastructure
  • Open source, Java-based, highly extensible
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Architecture
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Open Source Project
  • http://wonderland.dev.java.net
  • Downloads
  • Source (GPLv2)
  • Technical Forum
  • wikis
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Overview of Art Path
  • Open art path, use existing tools
    • Commerical: Maya, Photoshop
    • Free: Blender, Gimp
  • Use x3d as interchange format
    • ISO standard, defined by
      Web3D consortium
    • XML file format
    • Follow-on to VRML
  • J3dFly translator
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Present status
  • Very new (project started in January 2007)
  • Developer Release only at this time
  • "Small Workgroup" version released (approximately 15-20 simultaneous users)
  • Once that's stable, plan is to focus on scalability in 2008
  • Environment is completely extensible
  • New Rendering Engine (J/Monkey)
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Technical Requirements
  • “Modern game hardware”
  • 3D accelerated graphics
    • 128MB video memory
    • ATI or nVIDIA
  • ~1GB RAM
  • Linux, Windows, Mac, Solaris
  • Java 6
  • Scales down to Laptop or up to Grid
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What's Next?
  • More focus on mixed-reality
  • Create adaptable spaces by breaking the laws of physics and fixed geometry
  • Graceful adaptation to less capable devices
  • Add sensor-based gesture
    recognition
  • Real-time data visualization
  • In-World Access & Security
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Key Differentiators
  • Live application sharing
  • Integration with business
    data
  • Security
  • Open and extensible
    • 100% Java
    • Open source
  • IP rights
  • Distributed Model
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Vision
  • All work accomplished in
    the virtual world
  • 3-D Web – Federation
    of virtual worlds
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Wonderland in Education
  • Significant interest in “business grade” virtual
    worlds
  • Safe, Secure, Private and Federated 3-D Worlds
  • Initial applications:
    • Internal collaboration
    • Training / on-boarding
    • Shared simulations
    • Virtual Labs
    • Distance education
    • Student Developers
    • Data Visualization
    • LMS Integration
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